Frontline Gaming

Necromunda Skirmish: Core Rulebook

Necromunda Skirmish: Core Rulebook - Main image
$32.33 $53 In stock

The Necromunda Skirmish Core Rulebook from Games‑Workshop provides the essential rules and background needed to run fast‑paced gang battles in the underhive.

  • Contains the complete set of core rules for Necromunda Skirmish.
  • Offers background information on the gritty underhive setting.
  • Guides players in building and managing their own gangs.
  • Designed for use with Games‑Workshop miniatures and accessories.
  • Published by Games‑Workshop, the official creator of the Necromunda universe.
Before you pay

Check the method and total at checkout.

When it ships

Allow for processing time as well as the journey to you.

Standard Shipping: Handling (business days) 0–1; Transit (business days) 7–15.

Express Shipping: Handling (business days) 0–1; Transit (business days) 7–15.

View policy
If you need a refund

Keep your order number and contact the store to start.

Please contact us for the refund processing timeframe before returning an item.

View policy
Delivery costs

Review the cost for your destination and chosen service.

Standard Shipping · United States: $0.00

Express Shipping · United States: $3.99

View policy
Returning an item

Check the return conditions before sending anything back.

United States · Return window (days after delivery): 30. Return method: By mail. Return postage: Seller pays.

View policy

Customer Reviews (5.0 / 5 · 3 reviews)

Hazel J. ★★★★★

The underhive lore in this book is what sold me—it’s thick enough to make each gang feel like its own little story before you even roll a die. The fast-paced skirmish rules are laid out clearly, so we jumped into our first battle within an hour of flipping through it.

Mia U. ★★★★★

I was blown away by how much depth the core rules add to the skirmish system—each gang really feels distinct right out of the box. The background on the underhive makes you want to play, not just read.

Grace ★★★★★

The book is surprisingly well laid out for a rulebook this dense, and the background lore on the underhive gangs really helps set the stage. I've already run a few games straight from the core rules without needing to flip back and forth too much.